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Hiển thị các bài đăng có nhãn Hideo Kojima. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Hideo Kojima. Hiển thị tất cả bài đăng

Cloud gaming is a part of the future for video games and is why Hideo Kojima doesn't want to limit his projects to a single platform

Thứ Ba, 16 tháng 4, 2013 | 0 nhận xét

And why is Cloud gaming the future of video games? Simply put, it allows the player to play current day games without the need for a console or computer. The server acts as the processing power, and the user need only use the controller to play whatever they want, when they want. Something like the way video on demand works these days, except with games. Not only that, there seem to be more and more cool attachments and devices you can use with it. G-Cluster is one company that has brought this concept to the table, and each year they seem to get better and better. The recent release of Pro Evolution Soccer 2013 on their platform is another example of how much better they are getting as time goes along.

So what does this mean for the future of games? For starters, it means that Hideo Kojima likes Sony, and has some plans for the PS4, but it certainly will not end there he said. In a recent interview, he mentioned that he is seeing a good future for cloud gaming and its multiple devices, which is why he will not limit his projects to any one platform. Here is his response about it:

“It’s a tough question to answer. Obviously, I do like Sony, I respect them and I have a lot of things in common with their way of thinking. I think the future of gaming is with cloud technology and cloud gaming. I love Sony, I have a Sony camera, but I think if you’re going to enter the cloud generation then there will be a lot of different devices involved and a lot of different ways to interact with that game world. I don’t want to limit it to any one platform, but I’m not going to say I’m not going to participate in the events. This time [for the PlayStation Meeting], I kind of would have liked to participate, but I was here tending to Rising’s world tour.”

The response was from a recent issue of Edge when asked the question about making an exclusive PS4 title when it debuts later this year. If cloud gaming keeps taking off like it has this past year, I might be jumping on the "games" on demand bandwagon myself soon. It's a great concept to be able to play modern day games without the need for expensive computer hardware and new game console prices to boot. Here below is what G-Cluster's cloud gaming platform looks like in case you want to get in on the action. Also check out a nice video of it below as well.





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The Fox Engine will take us into bigger worlds with photo realistic technology says Hideo Kojima

Thứ Bảy, 23 tháng 3, 2013 | 0 nhận xét

Will it be used for Metal Gear Solid 5? Perhaps, but we do know it will be used for The Phantom Pain, which many are starting to believe actually is MGS5, but we'll put a lid on that for now until something more solid comes to light. For now let's focus one some key issues discussed by the godfather of Metal Gear himself, Hideo Kojima. Recently in an interview Kojima discussed the future of gaming, which of course is in regards to what we can expect from the Playstation 4 and Xbox720 next generation console systems. The Fox Engine was the main focus that talks about what the overall initiative is for its use. Kojima explained and outlined a few things in regards to it.

"The concept of the ‘Fox Engine' is photo-realism." Kojima tweeted. "The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the Internet and is the game play smooth? Even so, a certain level of realistic atmosphere is required. "

"At Kojima Productions we're aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen."

"When Metal Gear Solid 1 was released in 1998, it was said that it was 'the day that [pre-rendered] movies would disappear.' We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines."

"With Peace Walker, we tried a hand-held system with the age of cloud technology in mind. People laughed at us then, too."

"Businessmen in the field always think ‘What platform or career is going to succeed? With whom/where should I strengthen my ties?' and look to the future and choose their path from there. But technology is always evolving, and it always leaves the laboratory and becomes a part of everyday life. Creators must look to that future when they create."

So it looks like we can expect great things in the future with the famous Fox Engine at the helm, and one thing is for sure, Kojima certainly has the artistic vision for creating new concepts. Now imagine if Metal Gear had a gigantic world as vast as Skyrim. That is part of the main goal with Metal Gear Solid Ground Zeroes, and definitely a goal in mind Hideo has set for the future of other games, including next generation console platforms. Now about The Phantom Pain, which also uses the Fox Engine. How about we shed some more light on what that one is all about? Not knowing a lot about The Phantom Pain is becoming a real pain. As always I'll let you know as soon as I know.

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Hideo Kojima speaks out about the PS4 and stresses the need of quality games for the future

Chủ Nhật, 10 tháng 3, 2013 | 0 nhận xét

It's all about the games, it always has been and it always will be. With the announcement of the Playstation 4 hovering above our heads recently, many are wondering about what kind of games will be released for the system when it finally makes its debut. Hideo Kojima was one of the fine folks that was asked about the future of PS4 from an article recently at Edge and he responded by calling the PS4 a "logical evolution", meaning that the social elements and multimedia device capability of it are a step in the right direction. He went on to point out however that just because the PS4 has these functions doesn't mean that the system will be an all out success. It's the quality software that always makes the difference, without those you don't have a successful system and the PS4 won't attract attention as it should. Here are his official responses....

“Of course, I know what the hardware is, but I want to see how other companies are using it. First of all, I think that’s great, but it’s nothing special; you could see it coming. It’s the logical evolution of the platform and I think it has to head in that direction, hearing what you said is not surprising.”

“Honestly, I think all of that is good and great,” he continued. “Social aspects, the multi device direction: that’s correct, that’s the way to go. But just because it has these features doesn’t mean it’s going to be a success. What will really determine whether or not it sells is what titles will be available for the platform. And unfortunately, even though I am friends with Mark Cerny, he’s never told me what other studios are working on. I even ate a meal with him recently and he didn’t tell me anything.”

So with this kind of buzz going around, I'm not surprised that the grandfather of Metal Gear should be concerned about its future. Now that we've seen Ground Zeroes in action, one can only wonder about the future of the series and what direction it will take. After all, Metal Gear Solid Ground Zeroes is supposed to pave the path ahead for a future Metal Gear Solid 5 game, something I know most of us would love to see. So I guess the final question is, if plans are made for it on the PS4, what would it be like and what devices would it make use of? It'll take quite some time to answer that one.




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Hideo Kojima speaks out about the future of the Metal Gear series

Chủ Nhật, 2 tháng 12, 2012 | 0 nhận xét

He is like a God to us. Well, the God of topnotch gaming that is. After all, look how far the Metal Gear game series has gone, and now it won't be long before Metal Gear meets a gigantic world like Skyrim and takes us all by surprise once again. Could this be about Metal Gear Solid Ground Zeroes? It just might be, as Kojima discusses the Fox Engine and what inspired him to push the Metal Gear franchise to new levels of design and game play. If you head to the source article at EGM done recently, you'll see a nice exclusive interview with Hideo Kojima and talks about how he was motivated by games like Grand Theft Auto III, wanting to use a massive open world environment in similar regards for a future Metal Gear game. Ground Zeroes does just that, according to Kojima, speaking a short while back in another interview about how the next Metal Gear will have an "open world" experience, not to mention the incredible detailed graphics that were displayed in the last video trailer.

From the interview Kojima stated:

"I’m often misinterpreted. I’ve always said that I want to work on original properties, but Metal Gear offers plenty of benefits. The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next Metal Gear. In the next game, I’m introducing concepts intended for entirely new intellectual properties using the Metal Gear brand."

Apparently Kojima wants to be known beyond the realm of Metal Gear, and not just branded as what many have labeled him, the "Metal Gear Guy". I can't say I blame him, his talent and expertise stretch way beyond Metal Gear, and who knows, it just might land him in the middle of Silent Hill and Castlevania someday. If that time comes, and we see a Fox Engine adaptation make its way into other series such as those, then one can truly say that the sky is not the limit. At least not as far as Kojima is concerned. So for those of you who may be new to the Fox Engine, Ground Zeroes, or what they will have in store for you, check out the extended 14 minute remade version of the Ground Zeroes video in its entirety if you haven't done so already. Or for those of you who have, it's worthy of a second look. Cheers and enjoy.





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Hideo Kojima has confirmed more details about the new Metal Gear Ground Zeroes and what you might look forward to seeing

Thứ Sáu, 28 tháng 9, 2012 | 0 nhận xét

So far what we know about the new Metal Gear game Ground Zeroes, is that it will have a day and night cycles, meaning, it will change from day to night and night back into day. That's game time and not real life time of course, and as the time changes, it alters the behavior of the guards and military personnel patrolling around each of the areas. But at the EuroGamer Expo recently, Hideo Kojima has confirmed yet more details about Ground Zeroes that are really interesting. Remember the Mother Base mechanic that you had access to in the Metal Gear game Peace Walker?, yeah, that concept is making a return to Ground Zeroes. With the Mother Base mechanic you could hire people, make weapons and equipment and so fourth. Here are just some of what Kojima had to say at the Expo recently:

“We liked the concept of developing weapons and creating new things at your base, and how that influenced the gameplay. That was a really cool idea, and something that was very popular. I can’t reveal too much about what happens after you get in your chopper, but you get in and fly to your base.Then you can walk around your base all in real-time. It’s the base that you create. But if you want to focus more on the main missions, you can do that, so you don’t have to customise the base if you don’t want to.”

So while your playing in Ground Zeroes, you can call a helicopter, fly to a base, and then wonder around the base and even customize it to your liking. And this folks, is going to be in a huge open world environment, not to mention the added realism of the day and night cycle that happens in real time, meaning, if you fly to another location, depending on how far away that location is, that will be what affects what time of day it is, and how dark or bright things are. Now that's awesome. Kojima also mentioned that your helicopter can be used as support as well if you need. We all saw in the video of how you can call a helicopter, but you can also call it anytime and go anywhere you want, back to your base and mess around for a while if you like.
As of right now, this is the latest video explaining what all of this means, so check it out and enjoy.



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Could the next Silent Hill be made by Hideo Kojima and make use of the famous Fox Engine?

Thứ Năm, 27 tháng 9, 2012 | 0 nhận xét

The idea of making a Silent Hill game has been very attractive to Metal Gear game producer Hideo Kojima. The very thought of putting the Silent Hill game universe within the power of the Fox Engine might some day become a bright reality. Recently, the president of Konami games development has personally asked Hideo Kojima if he would like to make the next Silent Hill game, using the Fox Engine. Hideo said recently according to the source article at GamerRevolution today:

"Silent Hill" is in closed room setting and doesn't require full action so that we can focus on the graphic quality. Enemy doesn't have to be a lot or move fast. It only requires scariness by graphics and presentation. As being a creator making action game in open world, such game is very enviously attractive. Wish someone could create this on FOX engine. In the past I've mentioned Silent Hill in interviews, and as a result of that the president of Konami rung me up and said he'd like me to make the next Silent Hill.

Honestly, I'm kind of a scaredy-cat when it comes to horror movies, so I'm not confident I can do it. At the same time, there's a certain type of horror that only people who are scared of can create, so maybe it's something I can do. That said, I think Silent Hill has a certain atmosphere. I think it has to continue, and I'd love to help it continue, and if I can help by supervising or lending the technology of the Fox Engine, then I'd love to participate in that respect."

So how about that, Kojima revealing that the possibility of the next Silent Hill game being done with the almighty Fox Engine. If that doesn't tickle you to death I don't know what will. I hope he actually gets serious about it, if Silent Hill gets on the same level as the Metal Gear game series is know for, it has my vote. It looks like a cosplay attack below between Solid Snake and a Silent Hill nurse. I wonder who would win?




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Metal Gear legend Hideo Kojima to talk about the past and future of the series and what new elements might take place

Thứ Ba, 21 tháng 8, 2012 | 0 nhận xét

This is the biggest year so far for the Metal Gear franchise, this September 1st, you Metal Gear fans will get to hear Hideo Kojima talk about the past, present, and future of Metal Gear. It's called PAX Prime 2012 panel and Kojima should also discuss more about the newest Metal Gear game Rising Revengeance and Metal Gear Solid 5, which will not be affiliated with Rising Revengeance, but will star our long time favorite Solid Snake, even though some though him to be dead at the end of Guns of the Patriots.

Only PAX attendees will see first hand the presentation Hideo will bring and will be held at 1 p.m. at the Paramount Theatre in Seattle, Washington. Hopefully more exclusive information will be revealed about the latest Metal Gear game with Solid Snake. For a bit more on this you can check out GameSpot and if you haven't already check out the video link for Rising Revengeance.  Konami game development has a release date set for February 19, 2013 on the Xbox 360 and PS3 game systems.




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Part 1 interview with Hideo Kojima and discussion about the future of Metal Gear

Chủ Nhật, 1 tháng 4, 2012 | 0 nhận xét

Just to save you a trip you can find the first segment of the interview with Hideo Kojima from the same domain by going to Zoknowsgaming. This first interview features Boss Battles in such a Metal Gear game like Guns of the Patriots, along with discussions on a possible Metal Gear game movie and his favorite Konami games. Likely the one he is currently working on. That of course at the time would be our beloved Metal Gear game Rising: Revengeance. Zoknowsgaming has the rest of the story for you to read if you like. Hideo speaks of the future of the Metal Gear game franchise and where it's headed in terms of technology.




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Interview with Hideo Kojima and the discussion about what fans can expect from now on

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One of the Konami games he is famous for, the Metal Gear universe. Quite a nice interview has been done with the man behind the Metal Gear game curtain and his thoughts about everything from HD remakes, what he thinks about the Wii U, to a possible Metal Gear game MMO? Oh and lets not forget, Solid Snake appearing in Super Smash Bros, what was up with that? He explains that and a few other things on his mind in the interview which you can now check out by visiting the story located at Zoknowsgaming. This also happens to be the second part interview with Hideo Kojima as there is a first part you might want to read before getting into this one.




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