Stumbling around today, I found an interesting article that discusses some key features that Metal Gear Solid 5 The Phantom Pain should have to make it great for the fan base. One thing is for sure, Metal Gear and I go back, way back to the late 80s when it was just called Metal Gear and nothing else. All we had was Solid Snake, some rations, whatever weapons we could find to protect and defend our beloved character, and a bit of stealth to boot. Over the years MG has changed bit by bit, but the game play mechanics still remained the same. It's always been Solid Snake/Big Boss, and there has always been some stealth involved. So far it's been almost 5 years since our last encounter with Metal Gear Solid, for the console systems that is and not including Peace Walker. So everyone is wondering since The Phantom Pain is lurking around the corner, and has had a complete face lift in terms of the Fox Engine being added to it, what should we expect from it?
The Phantom Pain will supposedly have a vast, open world environment. Hideo Kojima once said that ever since he laid eyes on Grand Theft Auto 3, he wanted to make a game that conformed to such a large world. He and Konami are now doing that very thing with Ground Zeroes and The Phantom Pain, and one person has stepped up to the plate to determine what key features it should have in it and for what reasons. I found almost everyone of them myself to be in total agreement with and think nearly all of them should be implemented. Except for the first one about Big Boss having multiple arm attachments, that's a little odd. But I invite you to check it out and see what you think about his cool ideas and feel free to comment here on what features you think it should have. The very thought of sneaking into large towns and breaking into peoples houses to rob them is a nice touch. Sounds like something out of Skyrim. His fine article can be found by visiting this link.
The Phantom Pain will supposedly have a vast, open world environment. Hideo Kojima once said that ever since he laid eyes on Grand Theft Auto 3, he wanted to make a game that conformed to such a large world. He and Konami are now doing that very thing with Ground Zeroes and The Phantom Pain, and one person has stepped up to the plate to determine what key features it should have in it and for what reasons. I found almost everyone of them myself to be in total agreement with and think nearly all of them should be implemented. Except for the first one about Big Boss having multiple arm attachments, that's a little odd. But I invite you to check it out and see what you think about his cool ideas and feel free to comment here on what features you think it should have. The very thought of sneaking into large towns and breaking into peoples houses to rob them is a nice touch. Sounds like something out of Skyrim. His fine article can be found by visiting this link.
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