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Motion capture details have been revealed by Hideo Kojima in regards to the next Metal Gear game currently in development

Thứ Bảy, 27 tháng 4, 2013 | 0 nhận xét

The development for the next Metal Gear Solid game is starting to get really intense. One of the biggest key items for it is the whole motion capture process being done for it. Many people are wondering just how it works and what sort of people are involved with it. The Fox Engine rendering of actual real live people is nothing new, but the implementation of it and who's involved is another matter. Recently Hideo Kojima made another statement on his Twitter account about how he and Konami are currently addressing the development of Metal Gear Solid V: The Phantom Pain in terms of the motion capture issue.

"We have been doing Mo-Cap for over 14 years ago but every time we'd done a new challenge. This time we hired foreign actors except stuntmen. They were wide variety of actors from America, UK, France, Holland, Hungary etc. We used neutral language to communicate but the emotion was tightened as one."

Sounds awesome to me. Using a variety of actors for the motion capture process in MGS5 is going to prove to be interesting to say the least. Also, let's not forget that the whole thing takes place in an open world environment. Some to the effect of SkyRim and FarCry 3. This is the first time in Metal Gear history that has been done. Imagine sneaking into a persons office or home and searching through all of their belongings, only to make it your own. That's a Solid Snake reality I'd like to wake up to one morning. Meanwhile, drool over some pictures below and if you have yet to see the trailer for The Phantom Pain, you can do that below too.






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