You probably don't know this, but Puddle started out as an independent project by six students in France. The new Konami game Puddle has had a patch released for it to help speed up loading times so many were complaining about. It's not often you see Konami games like this one, a physics based puzzle game. But not too bad considering it's a digital download for $9.99 USD. A few tweaks are addressed as well throughout this new Konami title.
Konami title "Puddle" gets a new patch released for puzzle game fans
Thứ Tư, 11 tháng 4, 2012 | 0 nhận xét
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Speaking of the latest Silent Hill Downpour, what about the new collection redone in HD?
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Missed this one a few days ago for those of you wondering if you should pick up the Silent Hill HD collection. Silent Hill 2 and Silent Hill 3 are among them and there is a review if you want to check out located at PcMag that's a bit informative. Each Silent Hill game has been revamped with 720p and looks really nice according to the screen shots there. Or better yet, check out the video below for a nice review done about it.
Silent Hill producer Tomm Hulett talks about the future of horror games
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Discovered this today, a nice article about Tomm Hulett who brought the world Silent Hill Downpour a month ago. The future of horror games and what to expect from them. The horror genre has seen so many different aspects over the years as they've evolved and have only seem to get better in the process. Hulett had this to say:
"Hulett told MCV “While many other games have gone the route of more action oriented game design, attempting to appeal to more mainstream audiences, we’ve taken a very careful approach to the pacing of Downpour to make sure it maintains that original ‘slow-burn’ and keeping the player off guard with less predictability.”
"Hulett told MCV “While many other games have gone the route of more action oriented game design, attempting to appeal to more mainstream audiences, we’ve taken a very careful approach to the pacing of Downpour to make sure it maintains that original ‘slow-burn’ and keeping the player off guard with less predictability.”
You can read the rest of the article if you like by heading to the source page at Bloody-Disgusting. There is also an interview with Tomm Hulett as well located at McvPacific. By the way what did you think of the new Silent Hill game Downpour? Did it meet your expectations? Let me know what you think about the future of horror games and what you would like to see in them from now on.
More details on Metal Gear Rising Revengeance have emerged and what features it will have during game play
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This is the one we all need more of. Every scrap of information you can get on Metal Gear Rising Revengeance in production. It's hard to get a lot out of Hideo Kojima these days, but thanks to a post at zoknowsgaming who got their info from the latest issued of Play Magazine, there are a few details to point out. First, the new Metal Gear game will feature cyborgs instead of human soldiers. Why do you ask?, to keep from being censored or banned in Japan. Second of all, the main Metal Gear Rising game character "Raiden" will be able to perform parry attacks while his back is turned.
Last but not least, and this is a bit controversial, the entire script has been redone in just two months. It took Hideo Kojima 10 months to do the first one. I hope that doesn't hurt the game play. There will also be a playable demo of the new Metal Gear game located at this years E3 show. There should be a release date or at least a time frame for the latest Metal Gear game by then.
Last but not least, and this is a bit controversial, the entire script has been redone in just two months. It took Hideo Kojima 10 months to do the first one. I hope that doesn't hurt the game play. There will also be a playable demo of the new Metal Gear game located at this years E3 show. There should be a release date or at least a time frame for the latest Metal Gear game by then.
Announcing the Liberated Pixel Cup!
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I'm excited to announce that OpenGameArt.org is will be teaming up this summer with the Free Software Foundation and the Creative Commons for a big summer games contest, the Liberated Pixel Cup!
The TL;DR version is that the Liberated Pixel Cup will take place in two phases. The first phase will be the art phase, in which artists will be asked to submit pixel art that matches an existing body of professional quality art that we're building specifically for the contest. The second phase will be the programming phase, the object of which will be to create a game using the pre-made assets along with the assets created by contestants during the art phase. A longer overview (as well as the official rules page) can be found on the website.
I've been running OpenGameArt.org for just over three years now, and I'm incredibly excited because this marks the first official recognition we've received from the FSF and the CC. It's particularly awesome because it'sa massive boost for OGA's goal -- that is, bringing artists and coders together to make awesome games!
So, spread the word, donate to the cause (donations will be used to add to the already impressive base art set, and fund contest prize money), and above all, join us and take part in the contest!
Bart K.
OpenGameArt.org
P. S. I'd like to offer a special thank you to Chris Webber (aka paroneayea) from the Creative Commons, who conceived this idea and made it happen. You rock. :)
Reviews for Silent Hill Downpour have popped up and reveal some new details.
Thứ Ba, 10 tháng 4, 2012 | 0 nhận xét
For those of you still wondering about Silent Hill Downpour, here is another nice review done for you to see located at Psu. The new Silent Hill game features new control elements unlike past Silent Hill game titles that had some controversy over how harsh the character controls turned out, a mistake that is supposed to be fixed in Downpour. The creepy atmosphere game play is back again, as well as new monsters, puzzles and so fourth. For more information and multiple screen shots to view, you can check out the whole Silent Hill game review by visiting the source page at Psu.
Castlevania done in Minecraft is given a heads up by fans everywhere
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Ever wanted to see a 3D Castlevania done in MineCraft? This nice concept was put together block by block from the original Castlevania game itself. I must say it's done very well too, over the course of 37 days and over 100 hours of working on it, you can see from the video what a 3D Castlevania game would look and feel like. This Castlevania world and a Simon Belmont skin is also available for download by visiting the source page for this news located at Kotaku. You can check out a video of it below which shows some nice footage in case you want to get in on the action.
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