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7DFPS - Open Source Prototypes (2012)

Thứ Bảy, 16 tháng 6, 2012 | 0 nhận xét


Of about 150 entries at the first seven day first person shooter development jam (7DFPS), so far I could identify two prototypes that have clear open source licensing in their code and run.

Note that this contest did not require sources to be released, only 19 entries had theirs released at time of writing.


Cannonball Z is a game where you shoot zombies with cannonballs. It features randomly generated maps.The source code is in the .zip file. The engine uses a BSD license. My code is GPL and my assets are CC BY-SA.




OxyFPS is a simple first person shooter with the restriction of being in an oxygen-lacking environment.You are on an airless planet with only a suit, a crossbow and a tank of air.Your objective is to survive as long as you can while the corporate goons that caused this terraforming catastrophe hunt you down.

Then there's also Jedi-Academy--Renaissance, which I haven't been able to compile yet and Zombies in the Dark, which is only indirectly GPL-ed by being hosted on Google Code.

By the way: I participated in a project with my beginner Blender abilities but only the art assets are freely licensed.
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Announcing the Liberated Pixel Cup!

Thứ Tư, 11 tháng 4, 2012 | 0 nhận xét


I'm excited to announce that OpenGameArt.org is will be teaming up this summer with the Free Software Foundation and the Creative Commons for a big summer games contest, the Liberated Pixel Cup!


The TL;DR version is that the Liberated Pixel Cup will take place in two phases.  The first phase will be the art phase, in which artists will be asked to submit pixel art that matches an existing body of professional quality art that we're building specifically for the contest.  The second phase will be the programming phase, the object of which will be to create a game using the pre-made assets along with the assets created by contestants during the art phase.  A longer overview (as well as the official rules page) can be found on the website.

I've been running OpenGameArt.org for just over three years now, and I'm incredibly excited because this marks the first official recognition we've received from the FSF and the CC.  It's particularly awesome because it'sa massive boost for OGA's goal -- that is, bringing artists and coders together to make awesome games!

So, spread the word, donate to the cause (donations will be used to add to the already impressive base art set, and fund contest prize money), and above all, join us and take part in the contest!

Bart K.
OpenGameArt.org

P. S.  I'd like to offer a special thank you to Chris Webber (aka paroneayea) from the Creative Commons, who conceived this idea and made it happen.  You rock. :)
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Moosader's Text-Based Game Competition [until April 9th 2012]

Thứ Bảy, 31 tháng 3, 2012 | 0 nhận xét

image labeled "Text-Based Game": ASCII-Art Female with a o_o expression. Buttons saying "Attack" and "Glare" next to her, the first being selected

Moosader - creator, host and leading contributor to OpenArt - also hosts game development competitions on her community's forum.

The current theme is "Text-Based Game" and will be over in 9 days, so feel free to join! There are 25 projects in it so far.
Make a text-based game, like Zork, Adventure, Nethack, or something completely your own!
I spotted some free, open source projects among them [1] [2] but didn't have time to take a closer look. There's parody, Lua, C++ and JavaScript represented is all I can tell so far.
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Wolfire's Mojam Game Art Assets are Public Domain

Thứ Bảy, 25 tháng 2, 2012 | 0 nhận xét

Wolfire made an unfinished prototype using the proprietary Unity engine for the private Humble Bundle Mojam. You can watch thic entertaining, commented timelapse video to find out more.


another video: Mojam Art Overview

 Art assets have been released into the public domain (.zip here), with a few exceptions mentioned here (music and sand texture).

Blender import of a few .obj files from the .zip for testing

Included are 47 .obj 3d models, 41 .png/.tga/.psd images and 7 .wav sounds.

If you're interested in the ongoing development of The Broadside Express, follow this thread.
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Dev Corner: Crowdfunding, OpenGameArt and Kickstarter

Thứ Sáu, 10 tháng 2, 2012 | 0 nhận xét

Donations: Commercial use of Free Software and Libre Art

Kickstarter for Game Dev
I'm sure you heard the amazing Kickstarter news ;) Dusted, author of Wizznic! shared a short thought about the news I'm actually talking about.

FOSS Games and Donations Now
The FLARE RPG project page now has a PayPal donation button.


Click here to lend your support to: 0 A.D. "Sponsor a Developer" Donation Campaign - Round 2 and make a donation at www.pledgie.com !
0A.D. uses Pledgie for funding.


There is a list of FOSS projects that accept BitCoin here and a more general list here.

OGA and Kickstarter Thoughts
OpenGameArt founder and admin Bart K, shared that he is considering Kickstarter, but could use some more inspiration about what rewards could be given to high pledge-givers.

OGA/CC/FSF Game Dev Contest Plan
There's also a game dev contest in the works, which will be organized this summer by Creative Commons, Free Software Foundation and OpenGameArt. The details are still getting ironed out.

Donations on Free Gamer
By the way: here on FreeGamer, we have Flattr widgets below the posts of the authors who provided their Flattr IDs and other donation methods are available on the about page.


So far no "Donations" page on our wiki, where setting up of PayPal, BitCoin, Flattr and other services is explained for open source game dev projects. There is a rather long thread on the topic of making money with free/FOSS games.


Any donation statistics from open source (game) projects and expertise on the subject are highly welcome in the comments!
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GGJ License, EGP Feb 2012, STK Overworld, FG Interview

Thứ Tư, 1 tháng 2, 2012 | 0 nhận xét

GGJ 2012 Theme

Global Game Jam 2012 is over and you can find all the by-nc-sa-licensed games here. We talked to the organizers about allowing free (as in freedom etc.) licenses and got some positive replies, but in the end it was too short a notice.

We ask you now to write a short message to GGJ, asking for the inclusion of further licenses, for example a GPL+CC-BY-SA combination for GGJ 2013. Also feel free to discuss this in the comments.

If you participated in GGJ, we would like to encourage you to release your games under free licenses in addition to the required nc license.


EGP February 2012

Speaking of jams, the 7day-jam-during-one-month by Experimental Gameplay Project is "Infinite Worlds" for this month.


STK Overworld

As recently announced, one of the new features in SuperTuxKart 0.8 will be an overworld-connected challenge system.

Durk Talsma: AI programmer

Flight Gear's blog released a new interview. You can find the other interviews so far linked in this post.
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Ludum Dare, Game Jams and Licenses

Thứ Hai, 19 tháng 12, 2011 | 0 nhận xét

Olofson's LD22 game

Free, open source licenses are underrepresented at game jams and contests.

This weekend's Ludum Dare ends in a few hours and it already counts 754 entries. The following authors mentioned open source licenses in the context of the compo/jam:



lonekitty


Here are some non-submission projects discovered on Ludum Dare:


A *lot* of other submissions use GitHub but have no license info. :(

I found above projects using this advanced Google search. Hopefully, there will be more results in a few hours, which would mean another blog post.

kragniz' in-progress

Here's a quick list of ideas how free licenses could get more attention in such events.
  • Organizers could recommend free code and asset licenses
  • Developers could offer porting non-cross-platform submissions in exchange for release under free licenses
  • Participating developers, who already use free licenses, could advertise these in blog posts and announcements (more)
The Global Game Jam for example requires use of the CC-BY-NC-SA license, which unfortunately is non-free though.

Let us know of any freely licensed game jam/competition entries which we didn't cover!
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jMonkeyEngine Official Beta Contest Announced

Thứ Ba, 15 tháng 11, 2011 | 0 nhận xét



We're a week into what has been an absolutely thrilling experience so far. What was more of an experiment to see what some developers might pull off with the new Beta release has far exceeded our expectations.

Prizes include a free copy of the upcoming "jMonkeyEngine 3 Beginner's Guide" and a free theme from the WooThemes shop. Additional prizes might be added.

If you want to get caught up you should read the following articles:
Brief Announcement
Exhaustive Contest Rules
Contest Prizes

Even if you've never used jMonkeyEngine before, 1 and 1/2 months could be enough time to put a game together if you have some experience in Java programming and game development already. We highly encourage developers to download the jMonkeyEngine 3 SDK as the recommended route to a quick start. From there the wiki and community forum are mere clicks away.

We hope this contest will bring some new blood into our lively community, and we trust you'll find it worth your while.
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PyWeek 13 (And PyWeek 12 Winners)

Thứ Năm, 25 tháng 8, 2011 | 0 nhận xét



It's time PyWeek #13 soon!



The dates of this challenge are are 00:00 UTC 2011-09-11 to 00:00 UTC 2011-09-18.









Timetable
Friday 2011/08/12Registration underway
Sunday 2011/09/04Theme voting commences
Sunday 2011/09/11Challenge start
Sunday 2011/09/18Challenge end, judging begins
Sunday 2011/10/02Judging closes, winners announced

Check out PyWeek 12's winners by the way:

Loopback: Asteroids + Tower defense. Retro Look. Permissive code license.
Loopback - PyWeek #12 Team Winner

Lemming: Enough Plumbers + Canabalt??? Hand-drawn horrible ;). Permissive code license.


The PyWeek guys seem to have figured out the license part of game prototyping well: Lemming for example contains a list of all used art pieces' urls and licenses. Neat!


PS: Ludum Dare got 600-1 entries last weekend.
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