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Good FOSS 3D action RPGs, nowhere to be found?

Chủ Nhật, 20 tháng 5, 2012 | 0 nhận xét

Today I got a small rant:
So there are a few really prominent types of games which ought to have their FOSS representatives, right?
Ok, well a few like epic story driven single-player games will probably never show up due to inherent problems to develop such games through the FOSS method, but besides that lets have a look what we got:
Ok... sure you will find some other genres (Mechsims, realistic tactical FPS etc.) which also lack a much played/far into development FOSS representative, but given the (current) popularity of action RPGs lets have a look at what we do have:

So, there is the really cool project FLARE, which besides being not really playable yet is also more of a nostalgic effort. More playable but also with a similar demographic of potential players is Freedroid (besides having a maybe too Linux centric style).

FLARE 2D graphics style

Maybe of interest seem to be DawnRPG and PARPG, but for both the above applies as well and they seem to be going into a rather different direction. Besides that, at least the latter seems to be not progressing well lately.

Then there are the obscure and/or non-isometric DNT and Lips of Suna. Which are both nice projects on their own (especially LoS seems to develop nicely as of late), but are not really suitable as the FOSS reference for action RPGs...

The only game that comes to my mind that would fit is Summoning Wars, which is somewhat playable and even has a single-player campaign, but development is really slow and it is still a long way off what I would call a recommendable game to non-FOSS enthusiasts.

Some new dungeon wall tests
All in all it is a very promising project, which is IMHO hold back by its lack of content creation tools (mainly, but not only a world editor). This is probably partially because of the intention to have randomly generated dungeons, but those are still really bland to look at, and should be complemented by parts or at least towns that are nicely designed by hand (those also exists, but must have been done in a text editor or such ;) ).

Part of the rather slow development I guess was the poor choice of the graphics engine, e.g. OGRE 3D which is foremost a programmers choice (due to nice features and good documentation), but a rather bad FOSS game developers choice in my opinion (due to the lack of a complete game-engine features and good tools).

There are still a few really talented artists trying to contribute (1,2,3), and I recently proposed a creative re-use of 0 A.D. assets, but everything seems to be hitting a road block when it comes to easy tinkering with the game and getting things to actually run in game... and that is really demotivating to potential contributors (FOSS development advise 101 ;) ).

So to sum it up? I think Summoning Wars is really not living up to what it could be, and the only solution I see would be the addition of a new and really motivated programmer to the team to solve the tool-chain problems and thus restart the active development again. Anyone interested???

P.S.: Not to forget mentioning it: There is also the IrrRPG builder, which could probably be a good base to build an action RPG too.
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Dev Corner: Crowdfunding, OpenGameArt and Kickstarter

Thứ Sáu, 10 tháng 2, 2012 | 0 nhận xét

Donations: Commercial use of Free Software and Libre Art

Kickstarter for Game Dev
I'm sure you heard the amazing Kickstarter news ;) Dusted, author of Wizznic! shared a short thought about the news I'm actually talking about.

FOSS Games and Donations Now
The FLARE RPG project page now has a PayPal donation button.


Click here to lend your support to: 0 A.D. "Sponsor a Developer" Donation Campaign - Round 2 and make a donation at www.pledgie.com !
0A.D. uses Pledgie for funding.


There is a list of FOSS projects that accept BitCoin here and a more general list here.

OGA and Kickstarter Thoughts
OpenGameArt founder and admin Bart K, shared that he is considering Kickstarter, but could use some more inspiration about what rewards could be given to high pledge-givers.

OGA/CC/FSF Game Dev Contest Plan
There's also a game dev contest in the works, which will be organized this summer by Creative Commons, Free Software Foundation and OpenGameArt. The details are still getting ironed out.

Donations on Free Gamer
By the way: here on FreeGamer, we have Flattr widgets below the posts of the authors who provided their Flattr IDs and other donation methods are available on the about page.


So far no "Donations" page on our wiki, where setting up of PayPal, BitCoin, Flattr and other services is explained for open source game dev projects. There is a rather long thread on the topic of making money with free/FOSS games.


Any donation statistics from open source (game) projects and expertise on the subject are highly welcome in the comments!
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Hale Review & Flare 0.15 Video

Thứ Năm, 15 tháng 12, 2011 | 0 nhận xét

Hale RPG
A very fine read is this review of the TBS/RPG Hale. Its first comment was written by the sole developer.


Flare 0.15 introduces outdoor areas. Translation submissions are welcome now as well. Look for instructions and examples in this post.



Freedroid RPG recently released the second candidate for 0.15. Soon it will be ten years since registration of the freedroid project on SourceFroge.net.



Checking on Scourge 2, another open source RPG title, there has been no development for eight months.
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Flare 0.14 Characters, Quests and HD video

Thứ Bảy, 9 tháng 7, 2011 | 0 nhận xét

The last version of Flare that Free Gamer took a look at was 0.11. The newest version is 0.14.

Character customization in Flare

Title and savegame loading screens now exist, adding to immersion.

Character customization (gender, portrait and name) is now possible. (Note how much depth this part of starting a game can acchieve in some cases). The character portraits are a product of Justin Nichol's fantasy portrait marathon.

Joystick support, conversations, vendors, quests, a new area and many more smaller additions included. It is now possible to configure keybindings and resolution, which leds to my first 720p HD video of Flare gameplay:


Clint Bellanger, main developer of Flare, posted a reflection on game progress in Flare, which includes some simple but interesting statistics.


You can show Flare some pocket love via Flattr.
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