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Hiển thị các bài đăng có nhãn xreal. Hiển thị tất cả bài đăng

ET:Xreal 0.3.0 released

Thứ Tư, 9 tháng 11, 2011 | 0 nhận xét

Just as a quick follow-up to last weeks post about ET:Xreal:
Version 0.3.0 got released today!


As you can see, it is still a long way to go to replace all the non-free assets, and graphics sure don't look quite as great as all the features of that engine would make you believe (which proves again: it is the artists making a game look good :p ), but it's a start and you can begin brushing up your ET skills again ;)
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Enemy Territory source related news

Thứ Năm, 3 tháng 11, 2011 | 0 nhận xét

About a year after the Wolf:ET source release, significant advances to the original game (in a playable and easily obtainable form) are sadly still MIA :(

The quite promising ET:Xreal engine enhancement project is one possible exception, even though they just had to sadly announce that they wouldn't make their Nov. 5th first release date (I was originally waiting for news about this until then...).

ET:Xreal with some Free high quality textures

As you might have guessed, this project takes the advanced id-Tech3 (Quake3) renderer from the now defunct Xreal project and brings it over to the Enemy-Territory engine (also id-Tech3 based). But besides that it also aims to give the engine a general overhaul and possibly add additional advanced features like real physics etc.
Additionally work has also started to replace the free-as-in-beer media from the original game, with much higher quality CC-by-SA textures to make use of the advanced engine features.
To qoute one of the developers (Eonfge) regarding their plans to go fully FOSS:
"The project we are working on consists of multiple parts. First we have a renderer, which is now fairly stable and pretty looking. Then we have the assets, new high quality assets that make the environment come alive. Then we have the official part from Splash Damage. It's our goal to go independent one day, but until we have all the assets replaced, we will remain a mod. After we replaced them all, we'll be an independent open source game."
Lets see how that turns out... alternatively the developer of the awesome looking (but totally non-FOSS) ET mod True Combat: CQB also did express interest in porting his game to ET:Xreal some months back.

On the other side of things it looks like the ET:Xreal fork OpenWolf is turning more and more into a wild mix of different id-Tech3 engines.
Its developer recently announced full compatibility with the id-Tech3 based game Tremulous, and is making his roads towards a quite fully featured general id-Tech3 compatible engine based on ET.
I suspect this is also somehow related to the very similar engine enhancements promised for the quite awesome looking Tremulous fork TremZ:

New alien model in TremZ
But information on that project are quite scares right now, as there seemed to have been some community drama related to it and they are waiting for their own official page to be published now.
But rumors are running wild (in face of the log awaited but more or less vapourware Tremulous 1.2), so I can't confirm if the proposed release date before the end of the year is true or not ;)
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Keeping up a tradition...

Thứ Sáu, 19 tháng 8, 2011 | 0 nhận xét

Yes, I post only seldom, but when I do it I keep up the good old tradition of mixing totally unrelated projects in one big post :p



So where to start today? Ahh yes:



The puzzle type game Berusky 2 was recently FOSSified (code and art GPL) as pointed out in our forums (but I have to admit I saw it first on LGDB). And as out great founder was quick to point out, it follows the great tradition of the first part with was also released under the terms of the GPL.



In totally unrelated news, Lips of Suna version 0.5 got released last week, with a bunch of nice graphical and game-play improvements (change log and discussion here).



For those living behind a rock, Lips of Suna is a crazy mix of Minecraft, slightly adult themed anime and a more classic RPG. Definitly worth a try, even though still under heavy development!



Hmm and now a quick run-down of other (I'd say less important) news:

Q3 Rally (now stand alone with the ioQuake3 engine) is nearing another release and OpenXcom is making good progress in the "battlescape" AI. In WarZone2100 land, you can now test the cool new models with a test mod (is supposed to work with the latest snapshot release). The fork of the W:ET, OpenWolf is also progressing with a fix of the Mod support (while the more ambitious ET:Xreal seems to have gone in a hiatus again), and while talking about id software source-code, I have started this small anticipatory id tech 4 project which needs contributors ;)



The end.



Oh wait, did we ever mention the source release of Cities3D (a Setters of Catan like game)?

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Assorted bunch of news

Thứ Hai, 20 tháng 6, 2011 | 0 nhận xét

Yes... slow days here on FreeGamer... so we will try to give you a bunch of smaller news and projects to check out:

First another Minecraft clone (this time for the PSP, but with GPL code): Lamecaft (which is a title I approve... generally ;) ). Then we have a open-source reimplementation of the famous jump&run Cave-Story: NXEngine. Maybe it is something nice to make your own platformer with too?

A bit more high profile I guess is this game I recently cam across: Turtle Arena, which you might have guessed is another game based on the ioQuake3 engine. Its goals are pretty ambitious (it wants to be "not annoying"...but with those hideous turtles that might be next to impossible :p ). Artwork is CC-by-SA too, but obviously a bit IP tainted.



Another offspring of the ioQuake3 project are the ioWolf (RTCW and ET) engine upgrades, which seemed rather dead all the time. However some people actually forked them and are working on their own versions, of which especially the COOP single-player enhancement of RTCW seems news worthy (the others are here and here). Staying with Wolf:ET, the previously mentioned ET:Xreal now has a nice presentation page too.

That's all for today... but stay with us even if news come only slowly :)
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