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Summer of Code: Earn Money Developing Open Source Games

Thứ Tư, 21 tháng 3, 2012 | 0 nhận xét


Matt Raykowski, aka sfb, is a community herder for the Ryzom Core project and Summer of Code mentor.


Some people may not be familiar with Google's Summer of Code. Annually Google hosts two programs: Summer of Code and Code In. Google Code In (aka GCI) is a contest for 13-18 year olds to engage them in open source that features a variety of tasks and projects for them to complete for points. Google Summer of Code (aka SoC or GSoC) is a program to encourage college students to participate in open source development. It is a 3 month long project that pays USD$2500 per evaluation period - there is a mid-term and final evaluation. You can find a detailed timeline on their site and a complete list of organizations. The student application period begins on March 26th, 2012 and ends on April 6th, 2012. The actual programming portion of the project is between May 21st, 2012 and August 20th, 2012.

In years past Google hasn't given a lot of love to open source games in its Summer of Code program. There have been a small handful of projects which have participated year after year but the selection was pretty limited. Beginning last year they opened the proverbial flood games for participating projects and we saw a number of new open source game and game-related projects become accepted which is very exciting.

Listed below are open source games, game engines or tools frequently used by game projects that have been accepted into Google Summer of Code 2012. If you are a college student looking to "flip bits not burgers" this summer and are interested in game development now is your chance to contribute to an open source game-related project and get paid (USD$5000) for doing so!

Open Source Games
Open Source Engines


Open Source Tools

If I missed a project you think should be on this list just let me know!


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Unknown Horizons Multiplayer Session March 10, 4:00 pm GMT

Thứ Tư, 7 tháng 3, 2012 | 0 nhận xét

image: Unknown Horizon's multiplayer menu

There have been six updates on Unknown Horizon's blog this year alone and their latest is an invitation to a multiplayer gaming session.

Saturday, March 10, 16:00 GMT (convert to your time zone)

You will have to get and compile the development builds for Linux, Mac OS X or Windows but the guidelines are extensive and you can get real-time support via IRC, so don't let that intimidate you. :)

images: showing off Unknown Horizon's multiplayer chat
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Complete List of Fosdem Game Dev Resources

Thứ Tư, 22 tháng 2, 2012 | 0 nhận xét

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Unknown Horizons 2011.3 Changes and Videolog

Thứ Hai, 14 tháng 11, 2011 | 0 nhận xét

Unknown Horizons 2011.3 is out! Features are:


  • Complete settlement AI (details here)
  • Combat and diplomacy system
  • Increase in performance (partially thanks to FIFE)
  • Support for internationalized voices (right now available: de, en, fr)
  • Nine new buildings, one new ship (here are some)
  • New statistic widgets
  • Usability and interface improvements (for example the in-game menu)
  • New maps and a parameters-based map generator
The original announcement is here and some more details about the new features here.




Development is active and they are on the lookout for people to help out or even join:

  • 2D/3D/Animation artists can find some tasks here
  • Naval public domain painting lovers can help by finding some background art
  • Interested in mechanics/story? Share your ideas for catastrophes!
  • Interesting screenshots and videos should be posted here
  • Feedback is needed for this release. It can be shared on the forums or IRC room.

Translators, sound artists, programmers, game designers, writers and voice artists can also help. The get involved  page will let you know how to get started.

Unknown Horizons 2011.3 Screenshot 12
Pioneer and settler buildings


Unknown Horizons 2011.3 Screenshot 11
Shooting pirates


Unknown Horizons 2011.3 Screenshot 9 - Translucent Environment
Translucent environment
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Summer Shorts 2 + Screens

Chủ Nhật, 11 tháng 9, 2011 | 0 nhận xét

Unknown Horizons Player Scores...

gscai of the real-time colony building simulation Unknown horizons wrote a short player-view summary of how the game's artificial intelligence works.

libtcod's project browser filter

libtcod, an advanced toolkit for roguelikes now has an online browser for projects using it that allows to apply filters.

Tactical battle in Hale

I stumbled over Hale, an RPG described as having "deep tactical combat system and storyline".

The project seems to use freely licensed assets, which is a great. I hope that the GUI will receive a makeover (using a pastel background color and killing the 1995'ish 3d button/border look does wonders).

Example sound visualization at Freesound 2.0

Freesound went 2.0! CC-BY and CC0 as license options! (Unfortunately CC-BY-NC as well). Sampling+ remains for legacy sounds where authors have not switched to a modern license. Read the announcement here.

Six-legged vehicle in Xonotic

Xonotic 0.5 brings new maps, vehicles and multi-language support. Many more details can be found in their annoucnement post.
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Planets are a nice thing...

Thứ Hai, 29 tháng 8, 2011 | 0 nhận xét

...but make us FreeGamer blog-authors lazy, as all the news are already in our awesome game and development planets :p

New to the feeds is our revision control planet, for those news-freaks that want to keep up to date even if it is just a change in punctuation of the readme file :p



It is btw interesting to see on this planet how much changes happen in the Xonotic SVN, while to the outward observer the project seems to be moving only slowly forward.

However, recently they released an auto-builds update script, which makes it much easier to keep up with their development builds (which seems to be the preferred version for them now in general, but things can break from time to time). Oh and for the lulz: a "my little pony" mod recently surfaced for Xonotic also :p



Next on the list? Ahh yes, Stunt Rally version 1.2 got released:





Changes include (amongst other stuff) a new split-screen and a ghost car rally mode.



Other things to mention? Mage is a open-source MTG client, but not as nice looking as Wagic. But it might convince you with other features (of which Mage has a lot ;) ).

Unknown Horizons has a nice news update with all the improvements Google's Summer of Code gave them and the Zod engine is set out to improve the multiplayer part of the (back then really nice) game Z (using the unfree media from the original it seems).

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