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Street Fighter X Tekken Review

Thứ Hai, 26 tháng 3, 2012 | 0 nhận xét

In 2005, Namco published a game called Namco X Capcom, which featured characters from Street Fighter, Tekken, and various other games from the two developers. Fighting game fans were thrilled when news of the game was first leaked, but were quickly disappointed to find out it was a tactical role playing game rather than a fighting game.


Though news of a potential crossover fighting game had been hinted at every so often thereafter, it wasn’t until 7 years later that this dream would finally come to fruition; however, initial screens, gameplay, and announcements of Street Fighter X Tekken were met with a lukewarm response, with players questioning what it seemed to share with Street Fighter 4 as well as the viability of the new Gem system. After much tweaking and adjusting, the game is finished, but, does it live up to the hype?


At A Glance

Though the game looks similar to Street Fighter 4 from the get-go, players will realize that this game is much different after just a few matches. Street Fighter X Tekken borrows the tag-team feature from the Tekken Tag series, allowing you to choose 2 characters to play as interchangeably during the fight. The round ends if just one character’s life is depleted, making vitality management a big factor. The tag system is complemented by several new features including Switch Cancels (canceling an attack with a tag midway, allowing a character’s partner to continue a combo), Cross Arts (a powerful attack delivered by both characters that uses all Cross Gauge), Quick Combos (combos designed to help novice players perform complicated attack sequences), and Pandora Mode (a comeback mechanic in which a partner is sacrificed for an increase in damage).

Borrowed from Street Fighter 4 are EX Special Moves and Super Combos (called Super Arts here), both of which deplete your super meter (called Cross Gauge). Gone are Focus Attacks and Ultra Combos. The game also has several modes including the familiar Trial and Tutorial modes as well as the new Scramble Battle mode, where all 4 characters battle onscreen simultaneously in total bedlam.

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Geoff Keighley announces The Final Hours of Mass Effect 3

Thứ Ba, 13 tháng 3, 2012 | 0 nhận xét

Geoff Keighley, host of SpikeTV's GTTV, has officially announced his next project, "The Final Hours of Mass Effect 3." Keighley tweeted today, "I'm excited to announce my new project, The Final Hours of Mass Effect 3. Sign up at http://www.me3finalhours.com to be notified of release."


According to the website, The Final Hours of Mass Effect 3 will take you behind the scenes at BioWare to unveil all of Mass Effect 3's mysteries. In addition, the project will include interviews with various spokespeople at BioWare, including the notorious Casey Hudson:
Take a trip inside BioWare to experience The Final Hours of Mass Effect 3, one of the most anticipated video games of 2012. Reporting from Edmonton, Canada, journalist Geoff Keighley (The Final Hours of Portal 2) was granted unprecedented access to document the creation of this epic sci-fi trilogy, with insights from the team, led by executive producer Casey Hudson.
By entering your email address, you will be notified of the project's release date when it becomes available. Mass Effect 3 has been a thrill ride thus far, and we're excited to see the work that it takes to create such a vast galaxy with in-depth characters and races. Will you be joining Keighley in The Final Hours of Mass Effect 3? Let us know your thoughts on the upcoming project by commenting below.

Source: [The Final Hours of Mass Effect 3]
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