Latest Games :

Mass Blaster: Ambidextrous Abstract Shooter

Thứ Ba, 24 tháng 1, 2012 | 0 nhận xét

Synchronized shooting in Mass Blaster
Mass Blaster is one of the most intense arcade shooters for Windows and Linux. You will take control of two ships simultaneously to blast away at the invading Square Army. On your left, take down enemies with the red n' rad Trigerus. On your right, command the cool blue Pythagora to wipe out your foes. Choose from 4 modes of difficulty to fight your way through 10 gutsy levels. Only those with the skills to pilot both ships at the same time will go on to become High Score Heroes.

This game shares a vein with games like Avoision and pumps adrenaline. Intended for one player, Mass Blaster plays superb with two pilots as well. Just get a keyboard emulator and a joystick to avoid key locking.

Code is under GPL, while all other assets are under the not-so-free CC-BY-NC.
Continue Reading

The Last Days Of Twisted Metal #2 (plus random pics from game production!)

| 0 nhận xét

Hey all! Here's me heading in for what will probably be my last Twisted Metal visit with the San Diego QA crew!


Tell you what: this amazing QA team been instrumental in the game's tuning and gameplay quality, working tirelessly (and I mean TIRELESSLY- these mofos work some CRAZY ASS hours!) with myself, the rest of the Eat Sleep Play crew out in the Lake Of Salt, and the boyz up at Sony Santa Monica! Thanks Bill, Jon, Gregg, and the whole SDQA staff for helping to make this Twisted Metal the best one we've ever made!

Talk soon-

David

ps. hoping to get some one on one QA interviews for the blog with some of the team who have tested the game and helped us tune it. Stay tuned for those!

pps. oh, some random pics! :)

I have no recollection of how or why this amazing tradition began but DAMN am I glad I get to be on the receiving end of it! :) Every Christmas my amazing GOD OF WAR co-writer Marianne Krawczyk gets me a full on pack of fantastic bubble gum! For a few years running it's been Bazooka but I was just in Santa Monica for our final TWISTED METAL playtest and damn if the woman didn't go and get me a 90 piece pak of the best fucking bubble gum IN THE WORLD: SUPER BUBBLE!!! This is just the kinda gum I got as a kid when I'd get a hair cut and I fucking love it! Thank you MA! Oh, and for those of you not in the know, Marianne was also a writer on ALL of the the other GOW games, as well as this year's mega phenom SKYLANDERS and this summer's sure to be hit game STAR TREK!



My view from the playtest last Thursday/Friday! Always fun to watch the last playtest because- barring anything major (and yes, we did find one dial we wanted to tweak!), the game is done and you can just sit back and watch and see how the game came out! And if you are curious by the way, we had 5 play testers last week and here are the results...

Again, as I've said, we never expect/assume these OVERALL SCORES will= review scores and we also never assume just because they BRPs (Buy/Rent/Pass) answers are all YES that the world- or even these folks- will buy the game. In a play test like this - where they are IN the office of the people who are working on the game- you never know if you are getting a 100% accurate response to the game or if someone is fishing for a job! BUT- all of that said- the scores have been pretty consistent as of late and so, hey, I won't like: these are nice to see! 
Continue Reading

The silver lining of the MegaUpload shutdown

Thứ Hai, 23 tháng 1, 2012 | 0 nhận xét

It's been big news online lately that MegaUpload was shut down.  Along with it, many of the other annoying, wait-60-seconds-and-fill-in-this-captcha-or-upgrade-to-premium file sharing services have stopped offering public downloads.  A lot of people are understandably upset about this, since in the case of MegaUpload, they don't even have access to their own files anymore.

This blog post isn't about whether it was right for MegaUpload to be shut down.  There's plenty of debate going on about that, and it's something that I'm not personally interested in taking part in.  What we do know is that there were a substantial number of people using MegaUpload to distribute pirated media, and, let's be honest: a lot of people are pissed off because piracy just got a lot harder.  If you're one of those people, and you're angry and suddenly in search of ways to entertain yourself in the wake of the big shutdown, this post is for you.

You may have already realized that to some extent piracy creates buzz about media.  If people enjoy a movie or a game or an album or whatever, they talk about it, and the word gets out, even if the person doing the talking pirated it.  This is not a justification for piracy, mind you.  If someone wants to make content and then threaten to send you to jail for using it the wrong way, that's their prerogative under copyright law.  On the other hand, people and companies who do that don't deserve your business, and they don't deserve the buzz that you create by talking about their media.  This is particularly true given the fact that they're spending the money you give them to curtail your freedoms through draconian legislation and copyright treaties.

Ask yourself this, dear reader:  Do I need the RIAA to tell me what music I ought to like?  Do I need the MPAA to tell me what movies to like?  Do I need crappy, DRM-loving, morally-bankrupt game studios like EA to tell me what games to like?  I mean, seriously, have you seen big budget movies lately?  Most of them are complete lowest-common-denominator tripe.  As intelligent individuals, we can do better than that.

There's an awful lot of media out there released for free (or at least very cheaply in some cases), directly by the artists, musicians, cinematographers, and game studios that make them.  Some people like to argue that piracy doesn't harm anyone if you never would have paid anyway; I would contend that by pirating big budget, mass-market crap, you're hurting dedicated artists who are releasing their work for free, because the time you spend finding a pirated copy of whatever it is you want to download could have been spent discovering and talking about their works.

Even better, you could spend some of that idle time creating entertainment rather than just being entertained.  If you haven't worked on your own art, music, movies, or game projects, I would strongly encourage you to try it out.  Creating entertainment for other people to enjoy and getting their feedback on it can be immensely satisfying.  As an honest aside here, even a brief browse through open media libraries will make it obvious that movies are by far the weakest link in this chain, followed by games.  Music, being easy now for individuals or bands to produce on a large scale at home with a few hundred dollars worth of equipment, is by far the strongest.  If regular people like us are willing to spend the time helping to create games and movies, we can close the gap.  It'll take time, but if we can pull it off, it'll be worth it.

Media doesn't have to come from a feeding tube.  Go out, look around, and see the world.  There's a lot more out there than the big studios would like you to believe.  And while it's not yet equal in some ways (special effects, etc) to the big budget stuff, your interest and contributions can help it get there, and at the same time help render the big studios and their anti-consumer copyright laws irrelevant.  The big studios may, to some extent, be able to make it more difficult to pirate their content.  What they cannot do is force us to give them money -- we can always choose not to watch their stuff.

Here are some places to get started.

Viewing:

Getting involved:
Creating:
If you have other sites to add to this list, drop me a line and I'll add them.  In the meantime, go discover something. :)

P.S.  If you agree with this, tell people about it.  Retweet, reblog, upvote, +1, whatever.  I can talk about this all day, but we need a real movement if this is going to change anything, and that means we need people to be aware.
Continue Reading

Flesh Snatcher: Bloody Java Polygons

Chủ Nhật, 22 tháng 1, 2012 | 0 nhận xét

Scenes from Flesh Snatcher

Flesh Snatcher is a bloody jME2 fps with fast movement and dodge-bullets gameplay that is low poly and low-tech enough to run smoothly on a netbook (tested: Asus EeePC 1000H).

Most models were made by the author, Arbaro was used for tree generation, FSRad (shared source, noncommercial) was used for lightmap generation. FOSS-incompatible textures from CGTextures were used.

The code license is not all that clear, I seem only to be able to find the jME license in the archive.

This active thread reveals more info and gives an opportunity to talk to the developer.
Continue Reading

Rambling Man Returns! AKA- DAMN this is long!!! :)

| 0 nhận xét

Pretty long and rambly. PLUS it's Sunday am and I'm working at home so my kids scamper in and out of the video at the start. If you JUST want some TM info, skip to around 6 min, 7 min...and that's all Doctor Who free and kid free too!



Talk soon- gotta run!

David
Continue Reading

My Day With Tim...And Morgan...And Garnett...

Thứ Bảy, 21 tháng 1, 2012 | 0 nhận xét

...and a whole lotta other super cool, super nice folks!

I hit LA yesterday to pimp our game on Garnett's fantastic WEEKEND CONFIRMED podcast! Here's a crappy pic of my view watching Garnett kick things off:
And yes indeed eagle eyed readers: that IS Michael McWhertor sitting next to me and Garnett. If you don't know, Michael just left Kotaku and is now doing his thang at Gametrailers where he - among other things- writes the biz's newest must read blog: SIDE/MISSION!

I've been a fan of Garnett and his podcasts since the 1up days and it was a real thrill, honor, and blast to sit with his crew (in front of the mikes and in the control booth) and gab games for 3 hours! The time flew by and I had a great time! Thanks ya'll!

So then I headed down Wilshire to the G4 offices where the team allowed me to pimp our baby on one of my fave game shows: XPLAY! I also got to do G4's podcast! Besides getting to talk games and pimp Twisted Metal, doing these shows meant I also got to spend time with the always kind, very talented, and- yes- stunning Morgan Webb!

Here she is hosting the podcast (which will air on/around Valentine's Day...the same day Twisted Metal hits! :)

Oh, and the XPLAY will air end of this month! Please stay tuned for both! 

Ok, so get this: while I'm pimping the Metal, turns out the legendary Tim Schafer was doing some XPLAY too, promoting his studio's amazingly fun Kinect game Double Fine's Happy Action Theater! Check it out if you've not seen this super creative title:


Pretty cool, eh? It hits Feb 2nd and I will be grabbing it day 1 to play with the kids!

And even better, I got to jump into the game WITH its creator, along with Ms. Morgan and fellow XPLAY host (and always super cool) Adam Sessler (who is now sporting a bad ass Picard look, by the way)! Check us out, acting tha fools:



And here's Tom chatting it up on the podcast! I could talk games and the biz with this guy all day and hope I get the chance to soon! 
And yes, that's Xplay's very own Steve Johnson- man of 1000 voices!- in between Tim and me. Very cool, very funny dude! 

And here's me and Tim in another of my 'me meeting a hero' pics:
With this one and John Romero's from last month (and Shigeru Miyamoto's from a few years back), I'm building quite a collection! :)

Oh check it: me, Tim, and Morgan even made a flick together :)

How cool is that?!?!

Ok- gotta run- lots to do this weekend (including getting the contest finally judged by tomorrow!)- talk soon! 

David 




Continue Reading

Traction Edge: Squad-Based Tactics, Roguelike Interface

Thứ Sáu, 20 tháng 1, 2012 | 0 nhận xét


Traction Edge is a story driven, turn based strategy game set in a Steampunk Victorian England. Gameplay is similar to the Gollop Brothers UFO or Lasersquad series in that you have "Action Points" to spend during your turn. The game also borrows heavily from roguelikes in both look and feel.

Traction Edge is currently under development and is considered alpha software. It is playable but limited. v0.2 was released for the Annual Roguelike Release Party 2011. It is distributed as source only and requires SFML 1.6 (not 2.0) and cmake to build.

Current Features:
  • Turn based gameplay
  • 2-4 member squad teams
  • Destructable terrain
  • Victorian Steampunk setting
  • SFML based, rescalable on the fly, 16x16 graphical tiles.
Planned Features:
  • 16-20 static levels with full story arc
  • Random content, procedural maps
  • Procedural tech tree
  • Civilians
  • Z-levels

You can keep track of all development activity using this feed. The Linux distro that I use doesn't support SFM 1.6 any more, which makes me unable to test this interesting sounding and looking squad tactics game.
Continue Reading
 
Support : w4uonline@gmail.com
Copyright © 2011. The Life For U - All Rights Reserved
Creat by god1412
Proudly powered by Blogger