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Hiển thị các bài đăng có nhãn platform-html5. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn platform-html5. Hiển thị tất cả bài đăng

April Snippets

Chủ Nhật, 1 tháng 4, 2012 | 0 nhận xét

Reaction 1.0 Beta is an Action Quake 2-like based on ioq3 with "freeware" BY-NC-SA assets.

A list of open source Minecraft-style games was recently shared in a Reddit thread.

219 bytes tron is:
<body id=b onkeyup=e=event onload=
z=c.getContext('2d');
z.fillRect(s=0,0,n=150,x=11325);
setInterval("
0<x%n
&x<n*n
&(z[x+=[1,-n,-1,n][e.which&3]]^=1)
?z.clearRect(x%n,x/n,1,1,s++)
:b.innerHTML='game⬜over:'+s
",9)
><canvas id=c>

Swallow for browser-based games , as introduced in a AltDevBlogADay post, is:

  • A directory scanner which packages files into a single JSON file
  • A small part of your build chain
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Black Dog: HTML5 Helicopter in Hell by Wilbefast

Thứ Bảy, 31 tháng 3, 2012 | 0 nhận xét

screenshot of Black Dog: A fallen angel flying through hell's caves, burdened by mystical weights, with progress being limited by only slowly regenerating feathers, the many-tongued flying black beast directly behind the angel (interpretation of reviewer)

Black Dog is a dark-theme reaction/precision type side-scroller that will run in your modern HTML5/Javascript-supporting browser. It has beautiful minimal original pixel artwork and at the same time uses works from OpenGameArt.

I highly recommend following Wilbefast if you're interested in Android game development and game dev jams. Most content is related to open source and will soon be added to our FreeGameDev PlanetDev feed aggregator.
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Trophy 2.0: championship, shop, load/save

Thứ Ba, 13 tháng 3, 2012 | 0 nhận xét

Trophy's shop

The top-down racing/shooting game Trophy 2.0 brings championship, shop, key configuration, load/save features and lot of code refactoring. It requires ClanLib 1.0, which unfortunately fails to compile on Arch Linux.

If you too can't get this game to run, there's still Bandit Racer for playing in the browser.
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Onslaught Arena Now Open Source Code!

Thứ Ba, 28 tháng 2, 2012 | 0 nhận xét

Onslaught Arena

Onslaught Arena, a HTML5 top-down shooter that has a non-space-ship-scenario, is now open source code, non-free assets on GitHub.



The assets are included under non-commercial terms and the developers did not have the time to read about Creative Commons licenses, which I'm sure is one of the reasons why CC-BY-SA isn't widely adopted: time. If you are able to give a concise description, please do in this thread.
Three LostCast moderators

The team's blog is also home to a podcast about HTML5 games.
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Ancient Beast now Free as in Freedom!

Thứ Sáu, 24 tháng 2, 2012 | 0 nhận xét

A little while ago, Ancient Best dropped the NonCommercial license they were using for art and assets and are now DFSG-free.

Facebook announcement about Ancient Beast's license change

The game runs in HTML5 and is a turn based strategy in early, active development. It is supposed to run on low-spec computers.

Ancient Beast Battle Mock-Up

Their 1.4 G repository of concepts, drawings, mockups, audio files and 3d models is impressive:


 Ancient Beast Concept Art



Ancient Beast Icons

More can be seen in the official gallery

You can support the project through PayPal, Bitcoin and Flattr here.
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HTML5 2D Game/Engine crowdfunding: Time Hammer

Thứ Hai, 11 tháng 7, 2011 | 0 nhận xét

When I was looking for last post's link to Justin's portraits, I found a collection of b/w portraits and a new crowdfunding game project: Time Hammer.




What is Time Hammer?
  1. A game where you run, jump, fall and die, try again, smash enemies, and have fun (hopefully!)  It's a retro, 8-bit throwback to an earlier time, but with some modern touches that we just couldn't help but include.  Low gravity, destructible environments, a kickin chip-tune soundtrack... yeah, it's a blast!
  2. A gaming engine built from scratch in HTML5 / Javascript. Time Hammer will be the first fully-featured, plot-driven game featuring the HTML5
  3. An indie community dream come true. The game engine will be released open-source on GitHub - meaning that anybody can download it, improve it, and use it for any purpose, free of charge.
"Which license?" was my first thought and question.

I haven't actually researched the nuance of those licenses, and honestly some of the kickstarter money would be used to get a lawyer to recommend one. Two strong contenders are the GPL and MIT license.
Isn't there a group of free software lawyers, who might consult for free beer or less? Supporters can voice their opinion to this topic on the comments page.

Going for USD 8,500

I was reassured, that flash will not be used at all, not even for sound.
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