Game, Network, and Website Updates in the video-
Thanks!
David
Continue Reading
Thanks!
David
This release notably includes NPC and Creature animation, though no A.I. has been implemented, so animations must be activated through console commands. Please review the following:
Regressions:Important notes:
- Sounds other than music not working
- Scroll and button background graphics in launcher not working in Linux package
Changelog:
- You must remove all old openmw.cfg files in order for the automatic detection of Morrowind installations to work.
- If the data path is set manually and it contains spaces, it needs to be put inside quotation marks.
- Various rendering fixes and optimizations
- Refactored engine class
- Automatic package building
- Various build fixes and cleanup
- Various configuration fixes and cleanup, including detection of existing Morrowind installations
- Basic NPC/Creature animation support added, must be activated from console
- Basic implementation of Journal Window added
- Fix for local scripts continuing to run if associated object is deleted
- Fix for crash when taking screenshots
- Fix for crash when visiting Akulakhan’s Chamber
- Added catching of exceptions thrown in input handling functions
- Fix for NPC Activation not working properly
- Allow the player to move away from pre-defined cells
As-is, i don't think creating custom models, etc. will be easy. We will add support for more common formats in the future, but for now our focus has been on porting and cleaning up the engine and there is still lots to clean up.
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| WIP Unvanquished playermodel |